Difference between revisions of "Blacksmithy"

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(Will add proper breakpoint numbers once Virus gets back to me)
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Blacksmithy is the [[skills|skill]] of maintaining equipment and gear. It is useful to many adventurers on Last Shard.
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Blacksmithy is the [[skills|skill]] of maintaining equipment and gear. It is useful to many adventurers on The Last Shard.
  
Blacksmithing requires various breakpoints to attempt to maintain your equipment.
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Blacksmithing enables you to maintain and enhance your equipment, with more valuable materials unlocking at higher skill levels.
*Chainmail and Stone
 
**Add numbers
 
*Iron
 
**Add numbers
 
*Diamond
 
**Add numbers
 
*Gold
 
**Add numbers
 
  
 
== Commands ==
 
== Commands ==
 
* '''/smelt'''
 
* '''/smelt'''
** Smelts iron, gold, or diamond equipment into 1-3 ingots.
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** Smelts iron, gold, diamond, netherite equipment into some of its base material.
 +
*** Skill required:
 +
**** Minimum: 0.0
 +
**** 100% success rate: 50.0
 +
*** Skill Gain:
 +
**** Skill points < 50.0: 0.1 - 0.4
 +
**** Skill points >= 50.0: 0.1 - 0.2
 
*** Yield:
 
*** Yield:
**** Shovel: 1 ingot.
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**** Shovel: 1 ingot
**** Pickaxe: 1 ingot.
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**** Pickaxe: 1 ingot
**** Axe: 1 ingot.
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**** Axe: 1 ingot
**** Sword: 1 ingot.
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**** Sword: 1 ingot
**** Helmet: 3 ingots.
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**** Helmet: 3 ingots
**** Chestplate: 3 ingots.
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**** Chestplate: 3 ingots (Soon to be 4)
**** Leggings: 3 ingots.
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**** Leggings: 3 ingots
**** Boots: 3 ingots.
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**** Boots: 3 ingots (Soon to be 2)
 
**** Bucket: 1 ingot
 
**** Bucket: 1 ingot
 +
**** Flint and Steel: 1 ingot
 +
**** *If Blacksmithy Skill is at 100.0, Cobblestone, Iron Ore, and Gold Ore can be smelted with this command as well*
 +
 
* '''/repair'''
 
* '''/repair'''
** Repairs the item held in hand. As of now all tools and armor can be repaired. There is always a chance to fail repairing an item which will reduce the durability by half. If the durability on the item is not at least half, it will be destroyed. The higher level blacksmithy you have the higher chance you will have to successfully repair an item.
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** Repairs the item held in hand. As of now all tools and armor can be repaired. Below 100.0 skill points, there is a chance to fail at repairing an item which will reduce the durability by about 1/3. If the durability is brought to zeor, it will be destroyed. The higher your blacksmithy skill, the higher chance you will have to successfully repair an item.
 +
*** Skill required:
 +
**** Minimum: 0.0
 +
**** 100% success rate: 100.0
 +
*** Skill Gain:
 +
**** 0.1 - 0.5, but only at the following materials and levels:
 +
***** Wood: < 25.0
 +
***** Stone: < 50.0
 +
***** Turtle: < 75.0
 +
***** Leather: < 80.0
 +
***** Iron: < 80.0
 +
***** Diamond: Always
 +
***** Gold: Always
 +
***** Netherite: Always
 +
***** Special items:
 +
****** Bow: < 50.0
 +
****** Fishing Rod: < 50.0
 +
****** Crossbow: < 75.0
 +
****** Trident: Always
 
*** Cost:
 
*** Cost:
**** Wood: 1 plank.
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**** Wood: 1 Oak Plank
**** Stone: 1 cobblestone.
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**** Stone: 1 Cobblestone
**** Iron: 1 iron ingot.
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**** Iron: 1 Iron Ingot
**** Gold: 1 gold ingot.
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**** Gold: 1 Gold Ingot
**** Diamond: 1 diamond.
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**** Diamond: 1 Diamond
**** Bow: 1 string.
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**** Special items:
**** Fishing rod: N/A
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***** Bow: 1 String
**** Elytra: N/A
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***** Fishing rod: 1 String
* '''/enhance'''
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***** Crossbow: 1 Tripwire Hook
** Enhances any given tool. To enhance to level 5 a clan will need to capture Bunt's Fiddly Bits.
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***** Elytra: 4* Phantom Membranes (*If the Elytra is broken, it costs 20 Phantom Membranes)
*** Cost and Level:
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***** Trident: 1 Prismarine Crystal
**** 1,2,4,8,16* of the respected resource.
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* '''/harden'''
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* '''/enhance''' ''<big>(Heavily revised as of 2020-06-21)</big>''
** Enhances any given Armor to Prot 1 (Currently will not harden above Prot 1- subject to change)
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** Adds an enchantment to the equipment in your main hand (Tools, weapons, armor, etc.)
*** Cost and Level:
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*** Usage:
**** 1 diamond
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**** /enhance - Will list all possible (Or nearly possible) enchants, and their respective costs
* '''/sharpen'''
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**** /enhance (enchantName) - (eg: "/enhance sharpness") Applies +1 level of the specified Enchantment *if* requirements are met (Skill, [Item Score], Materials, Stamina).
** Sharpens a sword or axe to a maximum of 4. To sharpen to level 5 a clan will need to capture Bunt's Fiddly Bits.
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*** Materials and Level Requirements:
*** Cost and Level:
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**** Wood:
**** 1,2,4,8,16* of the respected resource.
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***** Minimum Skill: 0.0
* '''/power'''
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***** Material: Oak Planks
** Enhances bows to a maximum of Power IV
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**** Stone:
 +
***** Minimum Skill: 0.0
 +
***** Material: Cobblestone
 +
**** Leather:
 +
***** Minimum Skill: 25.0
 +
***** Material: Leather
 +
**** Iron:
 +
***** Minimum Skill: 25.0
 +
***** Material: Iron Ingot
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**** Diamond:
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***** Minimum Skill: 70.0
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***** Material: Diamond
 +
**** Gold:
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***** Minimum Skill: 90.0
 +
***** Material: Gold Ingot
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**** Netherite:
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***** Minimum Skill: 90 (Tentative)
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***** Material: Netherite Ingot
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**** Special items
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***** Bow:
 +
****** Minimum Skill: 40.0
 +
****** Material: Diamond
 +
***** Crossbow:
 +
****** Minimum Skill: 60.0
 +
****** Material: Diamond
 +
***** Elytra:
 +
****** Minimum Skill: 60.0
 +
****** Material: Phantom Membrane
 +
***** Trident:
 +
****** Minimum Skill: 60.0
 +
****** Material: Prismarine Crystal
 +
***** Fishing Rod:
 +
****** Minimum Skill: 60.0
 +
****** Material: Diamond
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**** The number of materials to enhance an item is a fraction of the current [Item Score] of the item being enchanted, *plus* the Item Score cost of the enchantment

Revision as of 02:09, 21 June 2020

Blacksmithy is the skill of maintaining equipment and gear. It is useful to many adventurers on The Last Shard.

Blacksmithing enables you to maintain and enhance your equipment, with more valuable materials unlocking at higher skill levels.

Commands

  • /smelt
    • Smelts iron, gold, diamond, netherite equipment into some of its base material.
      • Skill required:
        • Minimum: 0.0
        • 100% success rate: 50.0
      • Skill Gain:
        • Skill points < 50.0: 0.1 - 0.4
        • Skill points >= 50.0: 0.1 - 0.2
      • Yield:
        • Shovel: 1 ingot
        • Pickaxe: 1 ingot
        • Axe: 1 ingot
        • Sword: 1 ingot
        • Helmet: 3 ingots
        • Chestplate: 3 ingots (Soon to be 4)
        • Leggings: 3 ingots
        • Boots: 3 ingots (Soon to be 2)
        • Bucket: 1 ingot
        • Flint and Steel: 1 ingot
        • *If Blacksmithy Skill is at 100.0, Cobblestone, Iron Ore, and Gold Ore can be smelted with this command as well*
  • /repair
    • Repairs the item held in hand. As of now all tools and armor can be repaired. Below 100.0 skill points, there is a chance to fail at repairing an item which will reduce the durability by about 1/3. If the durability is brought to zeor, it will be destroyed. The higher your blacksmithy skill, the higher chance you will have to successfully repair an item.
      • Skill required:
        • Minimum: 0.0
        • 100% success rate: 100.0
      • Skill Gain:
        • 0.1 - 0.5, but only at the following materials and levels:
          • Wood: < 25.0
          • Stone: < 50.0
          • Turtle: < 75.0
          • Leather: < 80.0
          • Iron: < 80.0
          • Diamond: Always
          • Gold: Always
          • Netherite: Always
          • Special items:
            • Bow: < 50.0
            • Fishing Rod: < 50.0
            • Crossbow: < 75.0
            • Trident: Always
      • Cost:
        • Wood: 1 Oak Plank
        • Stone: 1 Cobblestone
        • Iron: 1 Iron Ingot
        • Gold: 1 Gold Ingot
        • Diamond: 1 Diamond
        • Special items:
          • Bow: 1 String
          • Fishing rod: 1 String
          • Crossbow: 1 Tripwire Hook
          • Elytra: 4* Phantom Membranes (*If the Elytra is broken, it costs 20 Phantom Membranes)
          • Trident: 1 Prismarine Crystal
  • /enhance (Heavily revised as of 2020-06-21)
    • Adds an enchantment to the equipment in your main hand (Tools, weapons, armor, etc.)
      • Usage:
        • /enhance - Will list all possible (Or nearly possible) enchants, and their respective costs
        • /enhance (enchantName) - (eg: "/enhance sharpness") Applies +1 level of the specified Enchantment *if* requirements are met (Skill, [Item Score], Materials, Stamina).
      • Materials and Level Requirements:
        • Wood:
          • Minimum Skill: 0.0
          • Material: Oak Planks
        • Stone:
          • Minimum Skill: 0.0
          • Material: Cobblestone
        • Leather:
          • Minimum Skill: 25.0
          • Material: Leather
        • Iron:
          • Minimum Skill: 25.0
          • Material: Iron Ingot
        • Diamond:
          • Minimum Skill: 70.0
          • Material: Diamond
        • Gold:
          • Minimum Skill: 90.0
          • Material: Gold Ingot
        • Netherite:
          • Minimum Skill: 90 (Tentative)
          • Material: Netherite Ingot
        • Special items
          • Bow:
            • Minimum Skill: 40.0
            • Material: Diamond
          • Crossbow:
            • Minimum Skill: 60.0
            • Material: Diamond
          • Elytra:
            • Minimum Skill: 60.0
            • Material: Phantom Membrane
          • Trident:
            • Minimum Skill: 60.0
            • Material: Prismarine Crystal
          • Fishing Rod:
            • Minimum Skill: 60.0
            • Material: Diamond
        • The number of materials to enhance an item is a fraction of the current [Item Score] of the item being enchanted, *plus* the Item Score cost of the enchantment