Difference between revisions of "Blacksmithy"

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== Commands ==
 
== Commands ==
 
=== /smelt ===
 
=== /smelt ===
** Smelts iron, gold, diamond, netherite equipment into some of its base material.
+
* Smelts iron, gold, diamond, netherite equipment into some of its base material.
*** Skill required:
+
** Skill required:
**** Minimum: 0.0
+
*** Minimum: 0.0
**** 100% success rate: 50.0
+
*** 100% success rate: 50.0
*** Skill Gain:
+
** Skill Gain:
**** Skill points < 50.0: 0.1 - 0.4
+
*** Skill points < 50.0: 0.1 - 0.4
**** Skill points >= 50.0: 0.1 - 0.2
+
*** Skill points >= 50.0: 0.1 - 0.2
*** Yield:
+
** Yield:
**** Shovel: 1 ingot
+
*** Shovel: 1 ingot
**** Pickaxe: 1 ingot
+
*** Pickaxe: 1 ingot
**** Axe: 1 ingot
+
*** Axe: 1 ingot
**** Sword: 1 ingot
+
*** Sword: 1 ingot
**** Helmet: 3 ingots
+
*** Helmet: 3 ingots
**** Chestplate: 3 ingots (Soon to be 4)
+
*** Chestplate: 3 ingots (Soon to be 4)
**** Leggings: 3 ingots
+
*** Leggings: 3 ingots
**** Boots: 3 ingots (Soon to be 2)
+
*** Boots: 3 ingots (Soon to be 2)
**** Bucket: 1 ingot
+
*** Bucket: 1 ingot
**** Flint and Steel: 1 ingot
+
*** Flint and Steel: 1 ingot
**** *If Blacksmithy Skill is at 100.0, Cobblestone, Iron Ore, and Gold Ore can be smelted with this command as well*
+
*** *If Blacksmithy Skill is at 100.0, Cobblestone, Iron Ore, and Gold Ore can be smelted with this command as well*
  
 
=== /repair ===
 
=== /repair ===
** Repairs the item held in hand. As of now all tools and armor can be repaired. Below 100.0 skill points, there is a chance to fail at repairing an item which will reduce the durability by about 1/3. If the durability is brought to zeor, it will be destroyed. The higher your blacksmithy skill, the higher chance you will have to successfully repair an item.
+
* Repairs the item held in hand. As of now all tools and armor can be repaired. Below 100.0 skill points, there is a chance to fail at repairing an item which will reduce the durability by about 1/3. If the durability is brought to zeor, it will be destroyed. The higher your blacksmithy skill, the higher chance you will have to successfully repair an item.
*** Skill required:
+
** Skill required:
**** Minimum: 0.0
+
*** Minimum: 0.0
**** 100% success rate: 100.0
+
*** 100% success rate: 100.0
*** Skill Gain:
+
** Skill Gain:
**** 0.2 - 0.5, but only at the following materials and levels:
+
*** 0.2 - 0.5, but only at the following materials and levels:
***** Wood: < 25.0
+
**** Wood: < 25.0
***** Stone: < 50.0
+
**** Stone: < 50.0
***** Turtle: < 75.0
+
**** Turtle: < 75.0
***** Leather: < 80.0
+
**** Leather: < 80.0
***** Iron: < 80.0
+
**** Iron: < 80.0
***** Diamond: Always
+
**** Diamond: Always
***** Gold: Always
+
**** Gold: Always
***** Netherite: Always
+
**** Netherite: Always
***** Special items:
 
****** Bow: < 50.0
 
****** Fishing Rod: < 50.0
 
****** Crossbow: < 75.0
 
****** Trident: Always
 
*** Cost:
 
**** Wood: 1 Oak Plank
 
**** Stone: 1 Cobblestone
 
**** Iron: 1 Iron Ingot
 
**** Gold: 1 Gold Ingot
 
**** Diamond: 1 Diamond
 
 
**** Special items:
 
**** Special items:
***** Bow: 1 String
+
***** Bow: < 50.0
***** Fishing rod: 1 String
+
***** Fishing Rod: < 50.0
***** Crossbow: 1 Tripwire Hook
+
***** Crossbow: < 75.0
***** Elytra: 4* Phantom Membranes (*If the Elytra is broken, it costs 20 Phantom Membranes)
+
***** Trident: Always
***** Trident: 1 Prismarine Crystal
+
** Cost:
 +
*** Wood: 1 Oak Plank
 +
*** Stone: 1 Cobblestone
 +
*** Iron: 1 Iron Ingot
 +
*** Gold: 1 Gold Ingot
 +
*** Diamond: 1 Diamond
 +
*** Special items:
 +
**** Bow: 1 String
 +
**** Fishing rod: 1 String
 +
**** Crossbow: 1 Tripwire Hook
 +
**** Elytra: 4* Phantom Membranes (*If the Elytra is broken, it costs 20 Phantom Membranes)
 +
**** Trident: 1 Prismarine Crystal
  
 
=== /enhance ===
 
=== /enhance ===
 
https://i.imgur.com/014YK8w.png
 
https://i.imgur.com/014YK8w.png
 +
 
''<big>(Heavily revised as of 2020-06-21)</big>''
 
''<big>(Heavily revised as of 2020-06-21)</big>''
  
** Adds an enchantment to the equipment in your main hand (Tools, weapons, armor, etc.)
+
* Adds an enchantment to the equipment in your main hand (Tools, weapons, armor, etc.)
*** Usage:
+
** Usage:
**** /enhance - Will list all possible (Or nearly possible) enchants, and their respective costs
+
*** /enhance - Will list all possible (Or nearly possible) enchants, and their respective costs
**** /enhance (enchantName) - (eg: "/enhance sharpness") Applies +1 level of the specified Enchantment *if* requirements are met (Skill, [Item Score], Materials, Stamina).
+
*** /enhance (enchantName) - (eg: "/enhance sharpness") Applies +1 level of the specified Enchantment *if* requirements are met (Skill, [Item Score], Materials, Stamina).
*** Skill Gain:
+
** Skill Gain:
**** 0.1 - 0.5
+
*** 0.1 - 0.5
*** Materials and Level Requirements:
+
** Materials and Level Requirements:
**** Wood:
+
*** Wood:
***** Minimum Skill: 0.0
+
**** Minimum Skill: 0.0
***** Skill gains until: 25.0
+
**** Skill gains until: 25.0
***** Material: Oak Planks
+
**** Material: Oak Planks
**** Stone:
+
*** Stone:
***** Minimum Skill: 0.0
+
**** Minimum Skill: 0.0
***** Skill gains until: 50.0
+
**** Skill gains until: 50.0
***** Material: Cobblestone
+
**** Material: Cobblestone
**** Leather:
+
*** Leather:
***** Minimum Skill: 25.0
+
**** Minimum Skill: 25.0
***** Skill gains until: 80.0
+
**** Skill gains until: 80.0
***** Material: Leather
+
**** Material: Leather
**** Iron:
+
*** Iron:
***** Minimum Skill: 25.0
+
**** Minimum Skill: 25.0
***** Skill gains until: 80.0
+
**** Skill gains until: 80.0
***** Material: Iron Ingot
+
**** Material: Iron Ingot
**** Diamond:
+
*** Diamond:
***** Minimum Skill: 70.0
+
**** Minimum Skill: 70.0
***** Skill gains until: Always
+
**** Skill gains until: Always
 +
**** Material: Diamond
 +
*** Gold:
 +
**** Minimum Skill: 90.0
 +
**** Skill gains until: Always
 +
**** Material: Gold Ingot
 +
*** Netherite:
 +
**** Minimum Skill: 90 (Tentative)
 +
**** Skill gains until: Always
 +
**** Material: Netherite Ingot
 +
*** Special items
 +
**** Bow:
 +
***** Minimum Skill: 40.0
 +
***** Skill gains until: 70.0
 +
***** Material: Diamond
 +
**** Crossbow:
 +
***** Minimum Skill: 60.0
 +
***** Skill gains until: 90.0
 +
***** Material: Diamond
 +
**** Elytra:
 +
***** Minimum Skill: 60.0
 +
***** Skill gains until: 90
 +
***** Material: Phantom Membrane
 +
**** Trident:
 +
***** Minimum Skill: 60.0
 +
***** Skill gains until: 90
 +
***** Material: Prismarine Crystal
 +
**** Fishing Rod:
 +
***** Minimum Skill: 60.0
 +
***** Skill gains until: 90
 
***** Material: Diamond
 
***** Material: Diamond
**** Gold:
+
*** The number of materials to enhance an item is a fraction of the current [Item Score] of the item being enchanted, *plus* the Item Score cost of the enchantment
***** Minimum Skill: 90.0
+
 
***** Skill gains until: Always
+
 
***** Material: Gold Ingot
+
 
**** Netherite:
+
 
***** Minimum Skill: 90 (Tentative)
+
 
***** Skill gains until: Always
+
(Editor's Note: Use tables to make this page look prettier)
***** Material: Netherite Ingot
 
**** Special items
 
***** Bow:
 
****** Minimum Skill: 40.0
 
****** Skill gains until: 70.0
 
****** Material: Diamond
 
***** Crossbow:
 
****** Minimum Skill: 60.0
 
****** Skill gains until: 90.0
 
****** Material: Diamond
 
***** Elytra:
 
****** Minimum Skill: 60.0
 
****** Skill gains until: 90
 
****** Material: Phantom Membrane
 
***** Trident:
 
****** Minimum Skill: 60.0
 
****** Skill gains until: 90
 
****** Material: Prismarine Crystal
 
***** Fishing Rod:
 
****** Minimum Skill: 60.0
 
****** Skill gains until: 90
 
****** Material: Diamond
 
**** The number of materials to enhance an item is a fraction of the current [Item Score] of the item being enchanted, *plus* the Item Score cost of the enchantment
 

Revision as of 02:37, 21 June 2020

Blacksmithy is the skill of maintaining equipment and gear. It is useful to many adventurers on The Last Shard.

Blacksmithing enables you to maintain and enhance your equipment, with more valuable materials unlocking at higher skill levels.

Commands

/smelt

  • Smelts iron, gold, diamond, netherite equipment into some of its base material.
    • Skill required:
      • Minimum: 0.0
      • 100% success rate: 50.0
    • Skill Gain:
      • Skill points < 50.0: 0.1 - 0.4
      • Skill points >= 50.0: 0.1 - 0.2
    • Yield:
      • Shovel: 1 ingot
      • Pickaxe: 1 ingot
      • Axe: 1 ingot
      • Sword: 1 ingot
      • Helmet: 3 ingots
      • Chestplate: 3 ingots (Soon to be 4)
      • Leggings: 3 ingots
      • Boots: 3 ingots (Soon to be 2)
      • Bucket: 1 ingot
      • Flint and Steel: 1 ingot
      • *If Blacksmithy Skill is at 100.0, Cobblestone, Iron Ore, and Gold Ore can be smelted with this command as well*

/repair

  • Repairs the item held in hand. As of now all tools and armor can be repaired. Below 100.0 skill points, there is a chance to fail at repairing an item which will reduce the durability by about 1/3. If the durability is brought to zeor, it will be destroyed. The higher your blacksmithy skill, the higher chance you will have to successfully repair an item.
    • Skill required:
      • Minimum: 0.0
      • 100% success rate: 100.0
    • Skill Gain:
      • 0.2 - 0.5, but only at the following materials and levels:
        • Wood: < 25.0
        • Stone: < 50.0
        • Turtle: < 75.0
        • Leather: < 80.0
        • Iron: < 80.0
        • Diamond: Always
        • Gold: Always
        • Netherite: Always
        • Special items:
          • Bow: < 50.0
          • Fishing Rod: < 50.0
          • Crossbow: < 75.0
          • Trident: Always
    • Cost:
      • Wood: 1 Oak Plank
      • Stone: 1 Cobblestone
      • Iron: 1 Iron Ingot
      • Gold: 1 Gold Ingot
      • Diamond: 1 Diamond
      • Special items:
        • Bow: 1 String
        • Fishing rod: 1 String
        • Crossbow: 1 Tripwire Hook
        • Elytra: 4* Phantom Membranes (*If the Elytra is broken, it costs 20 Phantom Membranes)
        • Trident: 1 Prismarine Crystal

/enhance

014YK8w.png

(Heavily revised as of 2020-06-21)

  • Adds an enchantment to the equipment in your main hand (Tools, weapons, armor, etc.)
    • Usage:
      • /enhance - Will list all possible (Or nearly possible) enchants, and their respective costs
      • /enhance (enchantName) - (eg: "/enhance sharpness") Applies +1 level of the specified Enchantment *if* requirements are met (Skill, [Item Score], Materials, Stamina).
    • Skill Gain:
      • 0.1 - 0.5
    • Materials and Level Requirements:
      • Wood:
        • Minimum Skill: 0.0
        • Skill gains until: 25.0
        • Material: Oak Planks
      • Stone:
        • Minimum Skill: 0.0
        • Skill gains until: 50.0
        • Material: Cobblestone
      • Leather:
        • Minimum Skill: 25.0
        • Skill gains until: 80.0
        • Material: Leather
      • Iron:
        • Minimum Skill: 25.0
        • Skill gains until: 80.0
        • Material: Iron Ingot
      • Diamond:
        • Minimum Skill: 70.0
        • Skill gains until: Always
        • Material: Diamond
      • Gold:
        • Minimum Skill: 90.0
        • Skill gains until: Always
        • Material: Gold Ingot
      • Netherite:
        • Minimum Skill: 90 (Tentative)
        • Skill gains until: Always
        • Material: Netherite Ingot
      • Special items
        • Bow:
          • Minimum Skill: 40.0
          • Skill gains until: 70.0
          • Material: Diamond
        • Crossbow:
          • Minimum Skill: 60.0
          • Skill gains until: 90.0
          • Material: Diamond
        • Elytra:
          • Minimum Skill: 60.0
          • Skill gains until: 90
          • Material: Phantom Membrane
        • Trident:
          • Minimum Skill: 60.0
          • Skill gains until: 90
          • Material: Prismarine Crystal
        • Fishing Rod:
          • Minimum Skill: 60.0
          • Skill gains until: 90
          • Material: Diamond
      • The number of materials to enhance an item is a fraction of the current [Item Score] of the item being enchanted, *plus* the Item Score cost of the enchantment



(Editor's Note: Use tables to make this page look prettier)