Spells
Contents
First Circle
The 1st circle of spells have a magery requirement of 0
Grass
video
Mana Cost: 5
Reagent Cost: Seed
Range: 10 blocks
Description: The grass spell creates a circle of grass on dirt where you are looking when you cast the spell.
Flowers
video
Mana Cost: 5
Reagent Cost: Seed
Range: 10 blocks
Description: The flowers spell creates a several flowers on grass where you are looking when you cast the spell.
Second Circle
The 2nd circle of spells have a magery requirement of 12
Light
video
Mana Cost: 10
Reagent Cost: Sugar Cane
Range: 10 blocks
Description: The light spell creates a torch where you are looking when you cast the spell.
Create Food
video
Mana Cost: 10
Reagent Cost: Seed
Range: 10 blocks
Description: The create food spell creates a random piece of food where you are looking when you cast the spell.
Third Circle
The 3rd circle of spells have a magery requirement of 24
Magic Arrow
video
Mana Cost: 15
Reagent Cost: Sugar Cane
Description: The magic arrow spell shoots an arrow.
Teleport
video
Mana Cost: 15
Reagent Cost: Feather
Range: 20 blocks
Description: The teleport spell instantly moves you to where you are looking within the range.
This can be blocked with lapiz lazuli blocks, users cannot teleport to an area of about 6 or so blocks around them.
Fourth Circle
The 4th circle of spells have a magery requirement of 36
Mark
video
Mana Cost: 20
Reagent Cost: Feather, Redstone
Casting Delay: 2 seconds
Description: The mark spell allows you to add a location (rune) to your runebook that you can later recall to. You may have up to 8 runes. When you cast the mark spell, you will be prompted to enter a rune label. Simply type the label in chat when prompted. To view your current runes, type:
/runebook
And you may give your runes to other players by typing:
/runebook give (player) (rune name)
Ex: /runebook give Carl House
And in order to remove a rune, type:
/runebook remove (rune name)
Ex: /runebook remove House
Recall
video
Mana Cost: 20
Reagent Cost: Feather
Range: Infinite
Casting Delay: 2 seconds
Description: The recall spell allows you to teleport to locations (or "runes") you may have marked previously. When you cast this spell, you will be prompted to type in the name of the rune you would to teleport to. All players may use "Spawn" to teleport to the spawn, or you may use the name of any of your runes. To view your runebook which contains all the runes you have collected, type:
/runebook
Bridge
video
Mana Cost: 20
Reagent Cost: Sugar Cane
Range: 20 Blocks
Description: The bridge spell creates a bridge of stone from your location to where you are pointing when you cast the spell (up to 15 blocks away) This bridge will disappear after 15 seconds.
Fifth Circle
The 5th circle of spells have a magery requirement of 48
Ice Ball
video
Mana Cost: 25
Reagent Cost: String
Range: 10 Blocks
Description: The Iceball spell creates a temporary ball of snow where you point. The iceball will freeze water, put out fires and turns lava into obsidian/cobblestone as well as leaving snow when it disappears.
Fire Field
video
Mana Cost: 25
Reagent Cost: Sulphur
Range: 10 Blocks
Description: The Fire Field spell creates a circle of fire where you point.
Sixth Circle
The 6th circle of spells have a magery requirement of 60
Heal Other
Mana Cost: 20
Reagent Cost: Seed, String
Range: 10 Blocks
Description: The heal other spell attempts to heal the player you are pointing at when you cast the spell for 4 hearts.
Heal Self
Mana Cost: 20
Reagent Cost: Seed, String
Description: The heal self spell heals you for 5 hearts.
Fire Walk
Mana Cost: 30
Reagent Cost: Sulphur, Redstone
Duration: 15 seconds Description: This spell sets your feet on fire and makes you immune to fire for 15 seconds. You will leave a trail of fire behind you while the spell is active.
Seventh Circle
The 7th circle of spells have a magery requirement of 72
Gate Travel
video
Mana Cost: 50
Reagent Cost: String, Redstone
Casting Delay: 2 seconds
Duration: 15 seconds
Description: The gate travel spell opens a magical 2 way portal between your current location and any of your runes. When you cast the spell you will be asked to enter a rune from your runebook (/runebook). Simply type the rune you wish to open a gate to and the spell will cast.
Clan Teleport
Mana Cost: 50
Reagent Cost: Feather, Redstone
Casting Delay: 2 seconds
Description: The clan teleport spell teleports you to a clan mate. When you cast the spell, you will be asked to enter a player's name. Simply type the player's name you wish to teleport to and it will magically transport you to their feet. This spell entirely drains your mana and stamina after a successful cast due to the strain of teleporting without a rune.
Lightning
Mana Cost: 40
Reagent Cost: String, Redstone
Range: 20 blocks
Description: Summons lightning down at the location you target, seems to do 5 hearts of damage to an unarmored opponent, needs testing/balancing
Fireball
Mana Cost: 40
Reagent Cost: Sulphur, Redstone
Range: Unlimited?
Description: Shoots a fireball at the target that explodes on impact. (Basically a Ghast fireball)
Eighth Circle
The 8th circle of spells have a magery requirement of 84
Permanent Gate Travel
Mana Cost: 100
Reagent Cost: String, Redstone, Obsidian
Casting Delay: 2 seconds
Description: The permanent gate travel spell opens a gate to a rune that has no time limit. The gate can be destroyed by right clicking the portal. Only the plot owner or co-owner may build or destroy a permanent gate in a protected plot.
Day
Mana Cost: 0-100*
Reagent Cost: Redstone Dust, Lightstone Dust
Description: When you cast the Day spell, you will begin channeling Day. While channeling day, you will drain 10 mana every second, and when 2 people anywhere in the world (not the nether or skylands, just the normal world) are channeling day at the same time, it will become day instantly.
Note: Remember, 2 people must be channeling Day at the same time for the spell to work.
- depends on how long it takes for the 2 people to both be casting day simultaneously.
Clear Sky
Mana Cost: 0-100*
Reagent Cost: Redstone Dust, Seed
Description: When you cast the Clear Sky spell, you will begin channeling Clear Sky. While channeling Clear Sky, you will drain 10 mana every second, and when 2 people anywhere in the world (not the nether or skylands, just the normal world) are channeling Clear Sky at the same time, any storms will stop after a few seconds.
Note: Remember, 2 people must be channeling Clear Sky at the same time for the spell to work.
- depends on how long it takes for the 2 people to both be casting Clear Sky simultaneously.