Healing

From Last Shard Wiki
Jump to navigation Jump to search

"Back in my day, we used to be able to eat a bowl of soup instantly to gain HP, and we liked it!" - A bunch of salty 1.4 players

These days, we use the Healing skill. Spend some stamina, and maybe some reagents, and get some HP. Or give some to a friend!

Commands

  • /healing
    • Tells you a bit about the skill
  • /perform <technique>
    • Executes the healing technique on the spot (Only works for self-casting)
  • /prepare <technique> (or /prep <technique>)
    • Binds the healing technique to a slot. This can then be performed by swinging a hoe equipped in that slot*
    • Left Click to heal yourself, Sneak + Left Click to heal your target
    • * The material of the hoe will eventually buff the heal somehow, if it's gold or diamond

Techniques

  • Flash heal
    • Heals: Up to 1.5 hearts
    • Cast time: Instant
    • Stamina cost: 9
    • Reagents: N/A
    • Minimum skill: 0.0
  • Greater Flash Heal
    • Heals: Up to 3.5 hearts
    • Cast time: Instant
    • Stamina cost: 14
    • Reagents: WHEAT_SEEDS
    • Minimum skill: 25.0
  • Half Heal
    • Heals: Up to 5 hearts
    • Cast time: 1 second
    • Stamina cost: 15
    • Reagents: WHEAT_SEEDS
    • Minimum skill: 50.0
  • Full Heal
    • Heals: Up to 10 hearts
    • Cast time: 3 seconds
    • Stamina cost: 25
    • Reagents: WHEAT_SEEDS, STRING
    • Minimum skill: 75.0

Other stuff

  • Grandmaster Healing
    • At 100.0 skill points, you gain 2 additional hearts to your max HP. This only stays while you have 100.0 Healing, but is otherwise permanent.
  • Skill mastery
    • When you first become able to perform a healing technique, it will not be fully effective
    • Only after becoming more proficient with the skill, will the technique reach its full potential
  • Bandage stuff
    • <something something bleeding, something healing other players, something 30 stamina>
  • Magery: Heal/Heal Self
    • Will one day become more efficient to cast if Healing skill is high