Healing
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"Back in my day, we used to be able to eat a bowl of soup instantly to gain HP, and we liked it!" - A bunch of salty 1.4 players
These days, we use the Healing skill. Spend some stamina, and maybe some reagents, and get some HP. Or give some to a friend!
Commands
- /healing
- Tells you a bit about the skill
- /perform <technique>
- Executes the healing technique on the spot (Only works for self-casting)
- /prepare <technique> (or /prep <technique>)
- Binds the healing technique to a slot. This can then be performed by swinging a hoe equipped in that slot*
- Left Click to heal yourself, Sneak + Left Click to heal your target
- * The material of the hoe will eventually buff the heal somehow, if it's gold or diamond
Techniques
- Flash heal
- Heals: Up to 1.5 hearts
- Cast time: Instant
- Stamina cost: 9
- Reagents: N/A
- Minimum skill: 0.0
- Greater Flash Heal
- Heals: Up to 3.5 hearts
- Cast time: Instant
- Stamina cost: 14
- Reagents: WHEAT_SEEDS
- Minimum skill: 25.0
- Half Heal
- Heals: Up to 5 hearts
- Cast time: 1 second
- Stamina cost: 15
- Reagents: WHEAT_SEEDS
- Minimum skill: 50.0
- Full Heal
- Heals: Up to 10 hearts
- Cast time: 3 seconds
- Stamina cost: 25
- Reagents: WHEAT_SEEDS, STRING
- Minimum skill: 75.0
Other stuff
- Grandmaster Healing
- At 100.0 skill points, you gain 2 additional hearts to your max HP. This only stays while you have 100.0 Healing, but is otherwise permanent.
- Skill mastery
- When you first become able to perform a healing technique, it will not be fully effective
- Only after becoming more proficient with the skill, will the technique reach its full potential
- Bandage stuff
- <something something bleeding, something healing other players, something 30 stamina>
- Magery: Heal/Heal Self
- Will one day become more efficient to cast if Healing skill is high