Difference between revisions of "Alignment"
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= Lawful = | = Lawful = | ||
*A person of ''Lawful'' alignment can be someone with 0-4 murder counts, after waiting for a ''criminal's'' gray status to expire. | *A person of ''Lawful'' alignment can be someone with 0-4 murder counts, after waiting for a ''criminal's'' gray status to expire. | ||
− | |||
** A ''Lawful'' person's name will appear blue in chat. | ** A ''Lawful'' person's name will appear blue in chat. | ||
− | ** ''Lawful'' players respawn at any set bed in '''Snowdin''' | + | ** ''Lawful'' players respawn at any set bed in '''[[Snowdin]]''' |
** While in '''Snowdin''' the NPC guards will not attack a ''Lawful'' player, even when "Guards" is typed in chat. | ** While in '''Snowdin''' the NPC guards will not attack a ''Lawful'' player, even when "Guards" is typed in chat. | ||
= Criminal = | = Criminal = | ||
− | * A person of ''Criminal'' alignment is anyone who has damaged a ''Lawful'' player within a recent timeframe. | + | * A person of ''Criminal'' alignment is anyone who has damaged a ''Lawful'' player within a recent timeframe. Their name appears gray in chat. |
− | ** ''Criminal''s respawn at | + | ** ''Criminal''s respawn at '''[[Impact]]''', alongside ''Murderers.'' |
− | ** ''Criminals'' will be killed by NPC guards if they wander too close, or if a ''Lawful'' player types "Guards" in chat while a the criminal player is near them. | + | ** ''Criminals'' will be killed by NPC guards if they wander too close, or if a ''Lawful'' player types "[[Guards]]" in chat while a the criminal player is near them. |
+ | |||
+ | = Murderer = | ||
+ | * A person of ''Murderer'' alignment is a player who has killed ''Lawful'' players 5 times or more, though the name turns red at 5. Every day their murder count will go down by 1, unless the person has 10 murders which causes their red name to become permanent. The only way to remove a permanent red name is to visit the '''Shrine of Atonement''' and pay a fee to have their name reset to the blue ''Lawful'' status. | ||
+ | ** ''Murderers'' respawn at '''Impact''', alongside ''Criminals''. | ||
+ | ** As with ''Criminals'', a ''Murderer'' will be killed by the NPC guards at '''Snowdin''' if they wander too close, or a ''Lawful'' player types "Guards" in chat with the murderer player nearby. |
Latest revision as of 14:51, 15 August 2019
Contents
What is Alignment?
- Alignment is an indication of who a player is, and what actions they have committed, though it is not always accurate. To better inform yourself about the people you are dealing with, the command /whois (Player Name) can be used to see the murder counts of a player as well as their clan affiliation.
Lawful
- A person of Lawful alignment can be someone with 0-4 murder counts, after waiting for a criminal's gray status to expire.
- A Lawful person's name will appear blue in chat.
- Lawful players respawn at any set bed in Snowdin
- While in Snowdin the NPC guards will not attack a Lawful player, even when "Guards" is typed in chat.
Criminal
- A person of Criminal alignment is anyone who has damaged a Lawful player within a recent timeframe. Their name appears gray in chat.
Murderer
- A person of Murderer alignment is a player who has killed Lawful players 5 times or more, though the name turns red at 5. Every day their murder count will go down by 1, unless the person has 10 murders which causes their red name to become permanent. The only way to remove a permanent red name is to visit the Shrine of Atonement and pay a fee to have their name reset to the blue Lawful status.
- Murderers respawn at Impact, alongside Criminals.
- As with Criminals, a Murderer will be killed by the NPC guards at Snowdin if they wander too close, or a Lawful player types "Guards" in chat with the murderer player nearby.