Difference between revisions of "Land Ownership"
Byleth Lute (talk | contribs) |
|||
(13 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | = | + | === Plot Survey === |
− | + | You can find out about the nearby plots by typing: | |
− | + | /plot survey | |
− | + | This will give you information about the nearby plots to help you place your own plot. It will tell you things such as whether or not you can place a plot somewhere and how for away the nearest plot is. Plot surveying's range is based on your mining skill. At 0 mining skill you can survey at a range of 100 blocks and at 100 mining skill you can survey at a range of 300 blocks. | |
− | + | === Plot Creation === | |
− | + | In order to create a plot, you must type: | |
− | + | /plot create (plot name) | |
− | + | Example: /plot create Council of Three Hamburgers | |
− | + | It costs 1000 gold coins and 1 diamond to create your first plot. Plots start with a 10 block radius (20 blocks across). You may own as many plots as you want at any one time, but the price doubles every time you buy a plot and once a week the price drops by half down to a minimum of 1000 coins and 1 diamond. (Ex: 2000 gold and 2 diamonds for the second, 4000 gold and 4 diamonds for the third etc) | |
− | + | In order to see a list of your owned plots, type: | |
− | + | /plot list | |
− | + | === Plot Renaming === | |
+ | In order to rename a plot, you must type: | ||
− | + | /plot rename (new name) | |
− | + | Example: /plot rename Stupid House | |
− | |||
− | + | It costs 1000 gold coins and to rename a plot. | |
− | + | === Plot Info === | |
+ | You can get info about any plot you are in by typing: | ||
− | + | /plot info | |
− | + | This will display to anyone the size, name, owner, protection status and whether the plot is public or private. The owner and co-owners will also see the daily tax rate, the plot funds, the number of days that the tax will last, the center location of the plot, the distance to the center of the plot, the plot value if disbanded as well as the co-owners and friends of the plot. | |
− | + | === Plot Expansion === | |
− | = Plot | + | At any time, you may also expand your plot so long as it would not cause your plot to expand into someone elses existing plot. In order to expand your plot, you must type: |
− | |||
− | + | /plot expand | |
− | + | This will expand the plot by 1 block radius. Expanding your plot will cost increasing amounts as the plot gets bigger, it costs plot radius times 10, so to expand a size 12 plot to size 13 would cost 120 gold coins. | |
− | + | === Plot Shrinking === | |
+ | At any time, you may also shrink your plot by some amount. In order to shrink your plot, you must type: | ||
− | + | /plot shrink (amount to shrink) | |
− | |||
− | + | Ex: /plot shrink 2 | |
− | + | This would shrink the plot by 2 blocks. Only the plot owner may shrink a plot. You do not get any money back from shrinking the plot. | |
− | |||
− | = Plot | + | === Plot Tax === |
− | + | All plots must pay a daily tax, the cost of which starts at 40 gold coins. The tax rate increases as the plot size increases. | |
− | + | (If you shrink your plot to size 1 for some reason, the tax will only drop to 30g/day) | |
− | * '' | + | This charts below give an estimate of how much it would cost to keep a plot at a certain size: |
+ | |||
+ | https://i.imgur.com/GhbURP0.png | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | <strong>Plot size</strong> || 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 | ||
+ | |- | ||
+ | | <strong>Daily Tax</strong> || 40 || 55 || 78 || 109 || 148 || 195 || 252 || 317 || 392 || 476 || 570 || 673 || 786 || 909 || 1042 || 1185 || 1338 || 1501 || 1675 | ||
+ | |} | ||
+ | |||
+ | === Plot Protection === | ||
+ | When you first create a plot, it will be set to protected by default. You may, at any time, turn protection off for the plot. Protection means that while active, only the owner and any co-owners of the plot may create or destroy blocks, use flint and steel to start fires, or dump buckets within the plot. In order to turn protection off for your plot, you must type: | ||
+ | |||
+ | /plot unprotect | ||
+ | |||
+ | And in order to turn protection back on for your plot, you must type: | ||
+ | |||
+ | /plot protect | ||
+ | |||
+ | === Co-Owners and Friends === | ||
+ | As the owner of a plot, you may designate other players as co-owners or friends of the plot. | ||
+ | |||
+ | *Co-owners may do the following on a plot | ||
+ | **Build and destroy blocks while the plot is protected | ||
+ | **Add and remove friends of the plot | ||
+ | **Use locked switches and buttons when the plot is locked | ||
+ | **Remove and deposit funds into the plot | ||
+ | **Co-owners will not be kicked from the plot when they log into the game if they logged out inside the plot boundary | ||
+ | *Friends may do the following on a plot | ||
+ | **Use buttons and switches | ||
+ | **Deposit money into the plot (Friends may NOT withdraw money from the plot) | ||
+ | **Friends will not be kicked from the plot when they log into the game if they logged out inside the plot boundary | ||
+ | |||
+ | In order to add a co-owner, you must type: | ||
+ | |||
+ | /plot co-owner (player name) | ||
+ | |||
+ | Example: /plot co-owner Carl | ||
+ | |||
+ | In order to add a friend (or change someone from a co-owner to a friend), you must type: | ||
+ | |||
+ | /plot friend (player name) | ||
+ | |||
+ | Example: /plot friend Carl | ||
+ | |||
+ | In order to remove the friend or co-owner status of a player, you must type: | ||
+ | |||
+ | /plot unfriend (player name) | ||
+ | |||
+ | Example: /plot unfriend Carl | ||
+ | |||
+ | === Plot Funds === | ||
+ | Every plot has the ability to hold gold coins. Gold coins stored in the plot funds are used to pay taxes and expansion costs for the plot. In order to deposit gold coins into the plot fund, you must type: | ||
+ | |||
+ | /plot deposit (amount) | ||
+ | |||
+ | Example: /plot deposit 50 | ||
+ | |||
+ | In order to withdraw gold coins from the plot fund, you must type: | ||
+ | |||
+ | /plot withdraw (amount) | ||
+ | |||
+ | Example: /plot withdraw 50 | ||
+ | |||
+ | === Public and Private plots === | ||
+ | By default, plots start Protected and Private. At any time you may set the plot to private or public. Private plots have all of their buttons and switches automatically locked, which means they will only work for the owner and co-owners of the plot. If you are not a friend, co-owner or owner of the plot you cannot mark runes in the plot, recall to a rune located in the plot or open a gate with Gate Travel to the plot. A public plot leaves the buttons and switches unlocked by default and anyone can mark, recall or gate to the plot. In order to set the plot to private, you must type: | ||
+ | |||
+ | /plot private | ||
+ | |||
+ | And you can set the plot to public by typing: | ||
+ | |||
+ | /plot public | ||
+ | |||
+ | You can also lock specific buttons and switches even when public by using: | ||
+ | |||
+ | /lock | ||
+ | |||
+ | And then punching the device you wish to lock. To unlock a device, type: | ||
+ | |||
+ | /unlock | ||
+ | |||
+ | When locking and unlocking devices you will get a message telling you that the device has been locked or unlocked. | ||
+ | |||
+ | === Plot Testing === | ||
+ | It is sometimes kind of hard to figure out if your plot is properly secured, so we included a feature that lets you test the plot's security. You can begin a test by typing: | ||
+ | |||
+ | /plot test | ||
+ | |||
+ | While testing a plot, the plot will treat you like an outsider so you will not be able to place or break blocks or use buttons and switches if the plot is set to private. To end the test, type: | ||
+ | |||
+ | /plot endtest | ||
+ | |||
+ | === Plot Selling === | ||
+ | Tired of your current plot but dont want to just give it up? Well now you can sell it to another player for any price you choose. You can now put your plot up for sale using: | ||
+ | |||
+ | |||
+ | /plot sell (amount) | ||
+ | |||
+ | And you can remove the selling status of the plot by typing: | ||
+ | |||
+ | /plot unsell | ||
+ | |||
+ | === Plot Buying === | ||
+ | You can buy any plot that an owner has put up for sale, simply enter the plot that is for sale and use: | ||
+ | |||
+ | /plot buy | ||
+ | |||
+ | === Plot Disbanding === | ||
+ | At any time you can disband your plot and in the process be returned the plot funds and the plot "value" (75% of the money you put into the plot basically) by standing in the plot and typing: | ||
+ | |||
+ | /plot disband | ||
+ | |||
+ | === Plot Upgrades === | ||
+ | As time goes on we'll be adding various purchasable plot upgrades. In order to see available upgrades, type: | ||
+ | |||
+ | /plot upgrade | ||
+ | |||
+ | And in order to purchase an upgrade, type: | ||
+ | |||
+ | /plot upgrade (upgrade name) | ||
+ | |||
+ | Ex: /plot upgrade town | ||
+ | |||
+ | *There are currently 4 types of plot upgrades | ||
+ | **Town | ||
+ | **Neutral Alignment | ||
+ | **Dungeon | ||
+ | **AutoKick | ||
+ | ===== Town ===== | ||
+ | The town upgrade turns your plot into a town. It costs 135,000 gold coins to make your plot into a town. | ||
+ | |||
+ | *Town upgrade provides the following bonuses | ||
+ | **You may place a bed down anywhere in your plot and right-click it to set your spawn there. The plot alignment must be the same as your characters alignment in order to spawn in that bed | ||
+ | **The town upgrade also increases the plots 50% sphere of influence up to 100% | ||
+ | You can set your respawn location to any bed that is located in a city with the same alignment as you by clicking on it. For example, if you are a murderer you can only set your respawn location to a bed in a murderer town. A town's alignment is based on the alignment of the owner. If you set your respawn location to a town and if the town's alignement or your alignment ever changes, you will no longer respawn in that location and will instead go to the default respawn for your alignment (In other words, if you are a murderer and you set your respawn location to a murderer town and then you become a non-murderer you will spawn in the default location for a non-murderer (the City of Order)) | ||
+ | |||
+ | ===== Neutral Alignment ===== | ||
+ | *Requires town upgrade | ||
+ | Allows anyone to spawn at a bed in a town regardless of alignment (criminal/non-criminal), costs 10,000 gold coins | ||
+ | |||
+ | ===== Dungeon ===== | ||
+ | The dungeon upgrade costs 40,000 gold coins and simply allows monsters to spawn on the plot. | ||
+ | |||
+ | ===== AutoKick ===== | ||
+ | Automatically kicks non-friends from your plot when they log in if the plot is set to private, costs 25,000 gold coins | ||
+ | |||
+ | ===== NPCs ===== | ||
+ | Depending on the plot upgrades you choose, you have the ability to hire certain NPCs. For now, only the vendor is available. NPC names must be one word and cannot be longer than 7 characters (the 7 character limit is a crappy limitation, I'm working on removing it). To move the npc to a different location, stand where you would like for the NPC to go and type: | ||
+ | |||
+ | /plot npc move (whole NPC name) | ||
+ | |||
+ | Ex: /plot npc move [Vendor] Carl | ||
+ | |||
+ | You must include the whole name you see when you look at the NPC. You can fire an NPC by typing: | ||
+ | |||
+ | /plot npc fire (whole NPC name) | ||
+ | |||
+ | Ex: /plot npc fire [Vendor] Carl | ||
+ | |||
+ | Again, you must include the entire name including the title in brackets. You can see a list of the NPCs on your plot by typing: | ||
+ | |||
+ | /plot npc list | ||
+ | |||
+ | ====== Vendor ====== | ||
+ | Any plot, regardless of town status may hire one vendor per 15 size for free. The vendor takes a cut of 10% from every sale. To hire a vendor, type: | ||
+ | |||
+ | /plot npc hire vendor (vendor name) | ||
+ | |||
+ | Ex: /plot npc hire vendor Carl | ||
+ | |||
+ | You can stock up to 8 different items at a time on the vendor. In order to stock an item, hold it in your hand and left click on the vendor. You will be asked how much you wish to charge per item, so if you wanted to sell a stack of feathers for 3 coins per feather you would type "3" when asked to type in the price. You can see what a vendor has for sale by right clicking on them or by standing near the vendor you with to purchase from and typing: | ||
+ | |||
+ | /vendor list | ||
+ | |||
+ | In order to buy an item from a vendor, stand near the vendor you would like to buy from and type: | ||
+ | |||
+ | /vendor buy (item number 1-8) (amount) | ||
+ | |||
+ | Ex: /vendor buy 1 24 | ||
+ | |||
+ | After purchasing an item, the money will be taken from the person buying the item and 90% will be placed into the plot funds. There is no way to take items out of a vendor without buying them at this time, but I will change that soon. | ||
+ | |||
+ | /vendor add (Name) | ||
+ | |||
+ | Ex: /vendor add Hevydd | ||
+ | |||
+ | Adds the held item to a vendor's stock. When using this command, it will ask you what you would like to price it at. |
Latest revision as of 07:42, 20 July 2020
Contents
Plot Survey
You can find out about the nearby plots by typing:
/plot survey
This will give you information about the nearby plots to help you place your own plot. It will tell you things such as whether or not you can place a plot somewhere and how for away the nearest plot is. Plot surveying's range is based on your mining skill. At 0 mining skill you can survey at a range of 100 blocks and at 100 mining skill you can survey at a range of 300 blocks.
Plot Creation
In order to create a plot, you must type:
/plot create (plot name)
Example: /plot create Council of Three Hamburgers
It costs 1000 gold coins and 1 diamond to create your first plot. Plots start with a 10 block radius (20 blocks across). You may own as many plots as you want at any one time, but the price doubles every time you buy a plot and once a week the price drops by half down to a minimum of 1000 coins and 1 diamond. (Ex: 2000 gold and 2 diamonds for the second, 4000 gold and 4 diamonds for the third etc)
In order to see a list of your owned plots, type:
/plot list
Plot Renaming
In order to rename a plot, you must type:
/plot rename (new name)
Example: /plot rename Stupid House
It costs 1000 gold coins and to rename a plot.
Plot Info
You can get info about any plot you are in by typing:
/plot info
This will display to anyone the size, name, owner, protection status and whether the plot is public or private. The owner and co-owners will also see the daily tax rate, the plot funds, the number of days that the tax will last, the center location of the plot, the distance to the center of the plot, the plot value if disbanded as well as the co-owners and friends of the plot.
Plot Expansion
At any time, you may also expand your plot so long as it would not cause your plot to expand into someone elses existing plot. In order to expand your plot, you must type:
/plot expand
This will expand the plot by 1 block radius. Expanding your plot will cost increasing amounts as the plot gets bigger, it costs plot radius times 10, so to expand a size 12 plot to size 13 would cost 120 gold coins.
Plot Shrinking
At any time, you may also shrink your plot by some amount. In order to shrink your plot, you must type:
/plot shrink (amount to shrink)
Ex: /plot shrink 2
This would shrink the plot by 2 blocks. Only the plot owner may shrink a plot. You do not get any money back from shrinking the plot.
Plot Tax
All plots must pay a daily tax, the cost of which starts at 40 gold coins. The tax rate increases as the plot size increases.
(If you shrink your plot to size 1 for some reason, the tax will only drop to 30g/day)
This charts below give an estimate of how much it would cost to keep a plot at a certain size:
Plot size | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
Daily Tax | 40 | 55 | 78 | 109 | 148 | 195 | 252 | 317 | 392 | 476 | 570 | 673 | 786 | 909 | 1042 | 1185 | 1338 | 1501 | 1675 |
Plot Protection
When you first create a plot, it will be set to protected by default. You may, at any time, turn protection off for the plot. Protection means that while active, only the owner and any co-owners of the plot may create or destroy blocks, use flint and steel to start fires, or dump buckets within the plot. In order to turn protection off for your plot, you must type:
/plot unprotect
And in order to turn protection back on for your plot, you must type:
/plot protect
Co-Owners and Friends
As the owner of a plot, you may designate other players as co-owners or friends of the plot.
- Co-owners may do the following on a plot
- Build and destroy blocks while the plot is protected
- Add and remove friends of the plot
- Use locked switches and buttons when the plot is locked
- Remove and deposit funds into the plot
- Co-owners will not be kicked from the plot when they log into the game if they logged out inside the plot boundary
- Friends may do the following on a plot
- Use buttons and switches
- Deposit money into the plot (Friends may NOT withdraw money from the plot)
- Friends will not be kicked from the plot when they log into the game if they logged out inside the plot boundary
In order to add a co-owner, you must type:
/plot co-owner (player name)
Example: /plot co-owner Carl
In order to add a friend (or change someone from a co-owner to a friend), you must type:
/plot friend (player name)
Example: /plot friend Carl
In order to remove the friend or co-owner status of a player, you must type:
/plot unfriend (player name)
Example: /plot unfriend Carl
Plot Funds
Every plot has the ability to hold gold coins. Gold coins stored in the plot funds are used to pay taxes and expansion costs for the plot. In order to deposit gold coins into the plot fund, you must type:
/plot deposit (amount)
Example: /plot deposit 50
In order to withdraw gold coins from the plot fund, you must type:
/plot withdraw (amount)
Example: /plot withdraw 50
Public and Private plots
By default, plots start Protected and Private. At any time you may set the plot to private or public. Private plots have all of their buttons and switches automatically locked, which means they will only work for the owner and co-owners of the plot. If you are not a friend, co-owner or owner of the plot you cannot mark runes in the plot, recall to a rune located in the plot or open a gate with Gate Travel to the plot. A public plot leaves the buttons and switches unlocked by default and anyone can mark, recall or gate to the plot. In order to set the plot to private, you must type:
/plot private
And you can set the plot to public by typing:
/plot public
You can also lock specific buttons and switches even when public by using:
/lock
And then punching the device you wish to lock. To unlock a device, type:
/unlock
When locking and unlocking devices you will get a message telling you that the device has been locked or unlocked.
Plot Testing
It is sometimes kind of hard to figure out if your plot is properly secured, so we included a feature that lets you test the plot's security. You can begin a test by typing:
/plot test
While testing a plot, the plot will treat you like an outsider so you will not be able to place or break blocks or use buttons and switches if the plot is set to private. To end the test, type:
/plot endtest
Plot Selling
Tired of your current plot but dont want to just give it up? Well now you can sell it to another player for any price you choose. You can now put your plot up for sale using:
/plot sell (amount)
And you can remove the selling status of the plot by typing:
/plot unsell
Plot Buying
You can buy any plot that an owner has put up for sale, simply enter the plot that is for sale and use:
/plot buy
Plot Disbanding
At any time you can disband your plot and in the process be returned the plot funds and the plot "value" (75% of the money you put into the plot basically) by standing in the plot and typing:
/plot disband
Plot Upgrades
As time goes on we'll be adding various purchasable plot upgrades. In order to see available upgrades, type:
/plot upgrade
And in order to purchase an upgrade, type:
/plot upgrade (upgrade name)
Ex: /plot upgrade town
- There are currently 4 types of plot upgrades
- Town
- Neutral Alignment
- Dungeon
- AutoKick
Town
The town upgrade turns your plot into a town. It costs 135,000 gold coins to make your plot into a town.
- Town upgrade provides the following bonuses
- You may place a bed down anywhere in your plot and right-click it to set your spawn there. The plot alignment must be the same as your characters alignment in order to spawn in that bed
- The town upgrade also increases the plots 50% sphere of influence up to 100%
You can set your respawn location to any bed that is located in a city with the same alignment as you by clicking on it. For example, if you are a murderer you can only set your respawn location to a bed in a murderer town. A town's alignment is based on the alignment of the owner. If you set your respawn location to a town and if the town's alignement or your alignment ever changes, you will no longer respawn in that location and will instead go to the default respawn for your alignment (In other words, if you are a murderer and you set your respawn location to a murderer town and then you become a non-murderer you will spawn in the default location for a non-murderer (the City of Order))
Neutral Alignment
- Requires town upgrade
Allows anyone to spawn at a bed in a town regardless of alignment (criminal/non-criminal), costs 10,000 gold coins
Dungeon
The dungeon upgrade costs 40,000 gold coins and simply allows monsters to spawn on the plot.
AutoKick
Automatically kicks non-friends from your plot when they log in if the plot is set to private, costs 25,000 gold coins
NPCs
Depending on the plot upgrades you choose, you have the ability to hire certain NPCs. For now, only the vendor is available. NPC names must be one word and cannot be longer than 7 characters (the 7 character limit is a crappy limitation, I'm working on removing it). To move the npc to a different location, stand where you would like for the NPC to go and type:
/plot npc move (whole NPC name)
Ex: /plot npc move [Vendor] Carl
You must include the whole name you see when you look at the NPC. You can fire an NPC by typing:
/plot npc fire (whole NPC name)
Ex: /plot npc fire [Vendor] Carl
Again, you must include the entire name including the title in brackets. You can see a list of the NPCs on your plot by typing:
/plot npc list
Vendor
Any plot, regardless of town status may hire one vendor per 15 size for free. The vendor takes a cut of 10% from every sale. To hire a vendor, type:
/plot npc hire vendor (vendor name)
Ex: /plot npc hire vendor Carl
You can stock up to 8 different items at a time on the vendor. In order to stock an item, hold it in your hand and left click on the vendor. You will be asked how much you wish to charge per item, so if you wanted to sell a stack of feathers for 3 coins per feather you would type "3" when asked to type in the price. You can see what a vendor has for sale by right clicking on them or by standing near the vendor you with to purchase from and typing:
/vendor list
In order to buy an item from a vendor, stand near the vendor you would like to buy from and type:
/vendor buy (item number 1-8) (amount)
Ex: /vendor buy 1 24
After purchasing an item, the money will be taken from the person buying the item and 90% will be placed into the plot funds. There is no way to take items out of a vendor without buying them at this time, but I will change that soon.
/vendor add (Name)
Ex: /vendor add Hevydd
Adds the held item to a vendor's stock. When using this command, it will ask you what you would like to price it at.