Difference between revisions of "Polaris"
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Line 12: | Line 12: | ||
* [[Criminal]] Spawn | * [[Criminal]] Spawn | ||
* [[Trainers]] | * [[Trainers]] | ||
− | ** | + | ** Magery |
− | ** | + | ** Blacksmithy |
+ | ** ... | ||
* [[Vendors]] | * [[Vendors]] | ||
− | ** | + | ** Magery |
− | ** | + | ** Blacksmithy |
− | * [[Shrine of Atonement]] | + | ** ... |
+ | * [[Shrine of Atonement]] | ||
== Map == | == Map == | ||
https://i.imgur.com/4EuLREI.png | https://i.imgur.com/4EuLREI.png |
Latest revision as of 11:42, 25 June 2020
<pretty picture>
Town (Official)
Polaris is the Northernmost town. It is unique, in that it's the only neutral public town on the map. Having no Guards, it does have a designated section for Blues to spawn in (protected by a barrier that repels Reds and Greys) as well as a designated Criminal Spawn (also protected by a barrier, however this one repels Blues), this allows both criminals and lawful citizens to access its facilities and trainers.
Alignment: Neutral
There are no guards here. Both Blues and Reds can set spawns in separate areas, here.
Features
- Bank
- Lawful Spawn
- Criminal Spawn
- Trainers
- Magery
- Blacksmithy
- ...
- Vendors
- Magery
- Blacksmithy
- ...
- Shrine of Atonement
Map