Difference between revisions of "Blacksmithy"
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**** Fishing rod: N/A | **** Fishing rod: N/A | ||
**** Elytra: N/A | **** Elytra: N/A | ||
− | * '''/ | + | * '''/harden''' |
** Enhances any given Armor, Sword, Bow, or tool. (Costs incrementally more resources. Example: 1 Ingot, then 2 Ingots, then 4 Ingots, then 8 Ingots) To level a tool or sword to level 5 your clan will need to capture bunt's fiddly bits. | ** Enhances any given Armor, Sword, Bow, or tool. (Costs incrementally more resources. Example: 1 Ingot, then 2 Ingots, then 4 Ingots, then 8 Ingots) To level a tool or sword to level 5 your clan will need to capture bunt's fiddly bits. | ||
*** Cost and Level: | *** Cost and Level: |
Revision as of 14:25, 15 August 2019
Metal stuff |..|_
Commands
- /smelt
- Smelts iron, gold, or diamond equipment into 1-3 ingots.
- Yield:
- Shovel: 1 ingot.
- Pickaxe: 1 ingot.
- Axe: 1 ingot.
- Sword: 1 ingot.
- Helmet: 3 ingots.
- Chestplate: 3 ingots.
- Leggings: 3 ingots.
- Boots: 3 ingots.
- Bucket: 1 ingot
- Yield:
- Smelts iron, gold, or diamond equipment into 1-3 ingots.
- /repair
- Repairs the item held in hand. As of now all tools and armor can be repaired. There is always a chance to fail repairing an item which will reduce the durability by half. If the durability on the item is not at least half, it will be destroyed. The higher level blacksmithy you have the higher chance you will have to successfully repair an item.
- Cost:
- Wood: 1 plank.
- Stone: 1 cobblestone.
- Iron: 1 iron ingot.
- Gold: 1 gold ingot.
- Diamond: 1 diamond.
- Bow: 1 string.
- Fishing rod: N/A
- Elytra: N/A
- Cost:
- Repairs the item held in hand. As of now all tools and armor can be repaired. There is always a chance to fail repairing an item which will reduce the durability by half. If the durability on the item is not at least half, it will be destroyed. The higher level blacksmithy you have the higher chance you will have to successfully repair an item.
- /harden
- Enhances any given Armor, Sword, Bow, or tool. (Costs incrementally more resources. Example: 1 Ingot, then 2 Ingots, then 4 Ingots, then 8 Ingots) To level a tool or sword to level 5 your clan will need to capture bunt's fiddly bits.
- Cost and Level:
- Shovel and pick: 1,2,4,8,16* of the respected resource.
- Armor
- Cost and Level:
- Enhances any given Armor, Sword, Bow, or tool. (Costs incrementally more resources. Example: 1 Ingot, then 2 Ingots, then 4 Ingots, then 8 Ingots) To level a tool or sword to level 5 your clan will need to capture bunt's fiddly bits.
- /sharpen
- Sharpens