Difference between revisions of "Skills"
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* '''/skills reduce <skill name> <amount>''' | * '''/skills reduce <skill name> <amount>''' | ||
** (Eg: `/skills reduce survivalism 30` would lower the Survivalism skill from 75 to 45) | ** (Eg: `/skills reduce survivalism 30` would lower the Survivalism skill from 75 to 45) | ||
− | * '''/resetallskills | + | * '''/resetallskills''' |
− | ** Sets all skills to 0. | + | ** Sets all skills to 0. Does not give you anything in return. |
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=== NOTE === | === NOTE === |
Revision as of 14:49, 25 June 2020
Things you gain points in and then get better at.
Contents
Commands
- /skills
- /skills lock <skill name>
- Prevents a skill from gaining points
- /skills reduce <skill name> <amount>
- (Eg: `/skills reduce survivalism 30` would lower the Survivalism skill from 75 to 45)
- /resetallskills
- Sets all skills to 0. Does not give you anything in return.
NOTE
- /resetallskills no longer provides a free 50 skillpoints of a named skill, this has been replaced with NPC Trainers throughout the five towns.
Skill Builds
Each player is allowed 2 skill builds.
To switch to your skill build, go to the pedestal with a sign in [Snowdin] or [Impact] and type:
/build #
Example: /build 1
Your first default build is 0. Every player is given build 1, and subscribers also get build 2. So to switch to a new build for the first time, type /build 1. To switch back, type /build 0.
Once switching builds your skills will switch to the other set. If you have never done this before, it will switch you to a clean build. You can type /resetallskills (skill) to get a free 50 points without affecting your other build.
Be warned, switching builds will kill you every time you use it. Eventually it will cost money.
Trainable Skills
Combat:
Combat and Not Combat:
Not Combat:
Sort of technically not combat:
Non-Existent: