Difference between revisions of "Skills"

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* '''/skills reduce <skill name> <amount>'''
 
* '''/skills reduce <skill name> <amount>'''
 
** (Eg: `/skills reduce survivalism 30` would lower the Survivalism skill from 75 to 45)
 
** (Eg: `/skills reduce survivalism 30` would lower the Survivalism skill from 75 to 45)
* '''/resetallskills <skill name>'''
+
* '''/resetallskills'''
** Sets all skills to 0.
+
** Sets all skills to 0. Does not give you anything in return.
** (This should probably have a cooldown, but I'm also half tempted to make it based on gold)
 
  
 
=== NOTE ===
 
=== NOTE ===

Revision as of 14:49, 25 June 2020

Things you gain points in and then get better at.

Commands

  • /skills
  • /skills lock <skill name>
    • Prevents a skill from gaining points
  • /skills reduce <skill name> <amount>
    • (Eg: `/skills reduce survivalism 30` would lower the Survivalism skill from 75 to 45)
  • /resetallskills
    • Sets all skills to 0. Does not give you anything in return.

NOTE

  • /resetallskills no longer provides a free 50 skillpoints of a named skill, this has been replaced with NPC Trainers throughout the five towns.

Skill Builds

Each player is allowed 2 skill builds.

To switch to your skill build, go to the pedestal with a sign in [Snowdin] or [Impact] and type:

/build #

Example: /build 1

Your first default build is 0. Every player is given build 1, and subscribers also get build 2. So to switch to a new build for the first time, type /build 1. To switch back, type /build 0.

Once switching builds your skills will switch to the other set. If you have never done this before, it will switch you to a clean build. You can type /resetallskills (skill) to get a free 50 points without affecting your other build.

Be warned, switching builds will kill you every time you use it. Eventually it will cost money.

Trainable Skills

Combat:

Combat and Not Combat:

Not Combat:

Sort of technically not combat:

Non-Existent: