Difference between revisions of "Blacksmithy"

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== Commands ==
 
== Commands ==
 
* '''/smelt'''
 
* '''/smelt'''
** Smelts iron, gold, or diamond equipment into 1-3 ingots, probably
+
** Smelts iron, gold, or diamond equipment into 1-3 ingots.
** Don't know if durability is taken into account, but it ought to be
 
 
*** Yield:
 
*** Yield:
**** Shovel: 1 ingot
+
**** Shovel: 1 ingot.
**** Pickaxe: Who knows? Probably 2?
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**** Pickaxe: 1 ingot.
**** Axe: Guessing the same as pickaxe
+
**** Axe: 1 ingot.
**** Sword: Maybe just 1, I don't know, I'm at work and can't check right now
+
**** Sword: 1 ingot.
**** Helmet: Dunno
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**** Helmet: 3 ingots.
**** Chestplate: 3 would be absolute minimum, IMO
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**** Chestplate: 3 ingots.
**** Leggings: Same here ^
+
**** Leggings: 3 ingots.
**** Boots: 1 or 2, I guess?
+
**** Boots: 3 ingots.
 +
 
 
* '''/repair'''
 
* '''/repair'''
** Repairs
+
** Repairs the item held in hand. As of now all tools and armor can be repaired. There is always a chance to fail repairing an item which will reduce the durability by half. If the durability on the item is not at least half, it will be destroyed. The higher level blacksmithy you have the higher chance you will have to successfully repair an item.
 +
*** Cost:
 +
**** Wood: 1 plank.
 +
**** Stone: 1 cobblestone.
 +
**** Iron: 1 Iron Ingot.
 +
**** Gold: 1 Gold Ingot.
 +
**** Diamond: 1 Diamond.
 +
**** Bow: 1 String.
 +
**** Fishing rod: N/A
 +
**** Elytra: N/A
 
* '''/enhance'''
 
* '''/enhance'''
** Enhances
+
** Enhances any given Armor, Sword, Bow, or tool. (Costs incrementally more resources. Example: 1 Ingot, then 2 Ingots, then 4 Ingots, then 8 Ingots) To level a tool or sword to level 5 your clan will need to capture bunt's fiddly bits.
 +
*** Cost and Level:
 +
**** Shovel and pick: 1,2,4,8,16* of the respected resource.
 +
**** Armor
 
* '''/sharpen'''
 
* '''/sharpen'''
 
** Sharpens
 
** Sharpens

Revision as of 15:08, 14 August 2019

Metal stuff |..|_

Commands

  • /smelt
    • Smelts iron, gold, or diamond equipment into 1-3 ingots.
      • Yield:
        • Shovel: 1 ingot.
        • Pickaxe: 1 ingot.
        • Axe: 1 ingot.
        • Sword: 1 ingot.
        • Helmet: 3 ingots.
        • Chestplate: 3 ingots.
        • Leggings: 3 ingots.
        • Boots: 3 ingots.
  • /repair
    • Repairs the item held in hand. As of now all tools and armor can be repaired. There is always a chance to fail repairing an item which will reduce the durability by half. If the durability on the item is not at least half, it will be destroyed. The higher level blacksmithy you have the higher chance you will have to successfully repair an item.
      • Cost:
        • Wood: 1 plank.
        • Stone: 1 cobblestone.
        • Iron: 1 Iron Ingot.
        • Gold: 1 Gold Ingot.
        • Diamond: 1 Diamond.
        • Bow: 1 String.
        • Fishing rod: N/A
        • Elytra: N/A
  • /enhance
    • Enhances any given Armor, Sword, Bow, or tool. (Costs incrementally more resources. Example: 1 Ingot, then 2 Ingots, then 4 Ingots, then 8 Ingots) To level a tool or sword to level 5 your clan will need to capture bunt's fiddly bits.
      • Cost and Level:
        • Shovel and pick: 1,2,4,8,16* of the respected resource.
        • Armor
  • /sharpen
    • Sharpens